//
//  CreateRoomLayer.h
//  Maze1
//
//  Created by student on 10/10/11.
//  Copyright 2011 tina. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"

@interface CreateRoomLayer : CCLayer {
    CCLabelTTF *mapID;
    CCLabelTTF *nForces;
    UITextField *idField;
    UITextField *nForcesField;
    CCSprite *bg;
}

- (id) init;

-(void)setupMenu;
-(void)transit:(CCMenuItem*)sender;
-(void)goback:(CCMenuItem*)sender;

@property (nonatomic, retain) CCLabelTTF *mapID;
@property (nonatomic, retain) CCLabelTTF *nForces;
@property (nonatomic, retain) UITextField *idField;
@property (nonatomic, retain) UITextField *nForcesField;
@property (nonatomic, retain) CCSprite *bg;
@end
